> ccRig
- description
-
This rig was originally a prototype developed as an answer to specific production needs. The arms and legs had to be stretchable, bendable and reliable. The rigging structure is organized as a list of models, each model defining a type of member (arm, leg, ...), so it could be easily generated by script.
Its marked as beta since this release aims to share with other technical artists the idea behind the bendable rigging structure. However the rig is fully functionable and can be used by animators, but at the moment there is no interface (other than the controls box), no utility scripts and no facial.
Created with Softimage|XSI 6.5.
- features
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- Arms and legs
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- - IK/FK blending
- - stretching with control of the elbows/knees positions
- - bending
- - elbows/knees lockable
- - torsion
- Torso
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- - FK/spine blending
- - stretch blending for the spine
- installation
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- - copy the content of the spdl directory to {XSI_USER_PATH}/Application/spdl
- - import the model "ccRig.emdl" into XSI
- changelog
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- v0.11 (beta) - September 24, 2008
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- - added a switch parameter to lock the orientation of the arms according to the root, the pelvis or the chest
- - fixed a bad torsion behavior of the arms and legs
- - fixed bad chain FK roots orientations causing strange behavior when resetting all transforms or keying the position
- - fixed a constraint anchor in the left IK arm that was pointing to the bad target
- v0.1 (beta) - September 17, 2008
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- - initial release